About
A bit more about my background, training, and long-term goals.
Short bio
I am a graduate student in Computer Science at the University of Florida, focusing on Human-Centered Computing and Virtual Reality. My research interests include VR interaction design, cybersickness, multisensory perception, and human–AI interaction.
Before UF, I completed my B.Tech. in Computer Science and Engineering with a focus on Artificial Intelligence and Machine Learning, where I worked on EEG-based motor imagery classification and other applied machine learning projects.
Research direction
I am particularly interested in how small changes in motion, visuals, and feedback can dramatically alter how comfortable and natural VR feels. My long-term goal is to develop VR interaction and locomotion techniques that enable longer, safer, and more accessible use of immersive systems.
- Understanding the limits of human perception in VR locomotion.
- Designing perturbation schedules that avoid triggering cybersickness.
- Incorporating multimodal cues (visual, vestibular, haptic) to improve stability and comfort.
- Studying how users adapt to intelligent and semi-autonomous systems in VR.
Long-term goals
I plan to pursue a Ph.D. in Computer Science with a specialization in VR and HCI, and ultimately work as a researcher and educator. I am excited about building tools, experimental platforms, and collaborative projects that help us better understand how people interact with immersive technologies.